Current Date: 6 Shelys 997 AG

Quest Log

One’s Ritual

One is preparing armies of dragons and dragonkin on the Isle of the Dreaming Jungle.

  • Defeat One
    • Seven has a Crown of Dragon’s Command to resist the mind control
    • Seven attuned himself to the Orb of Lightning
    • I can use Lay on Hands to overload him with positive energy
  • Destroy the Shadowgate on the Isle of the Dreaming Jungle
    • Possible by destroying the physical structure
  • Make contact with the Spirit of the Jungle and bargain with it for passage – or aid
    • Use the white flower from the King to make this contact
  • Prepare our armies
    • Sortan’s Paladin Order (1 platoon, ~40)
    • Sortan’s Darklands Company (~200)
    • Sortan’s Overland Company (~200)
    • Seven’s Dragoons (~40)
    • Seven’s SEAL Team 7 (1 squad, ~7)
    • Belorin’s Golems
    • Gryphon Riders (5 flights, ~100)
    • Greymere’s cavalry (1 battallion, ~500)
    • Tialle’s medics (1 platoon, ~50)
    • Grimfern’s archers (1 platoon, ~50)
    • Wrenoak’s dwarven builders (50 builders)
    • Tethlis’ magi (1 platoon, ~50)
    • Cirrenen’s assassins (1 company, ~100)

The Orphan Aiden

We rescued a boy named Aiden from Desmiel’s temple, but when we returned to the capital, we found his parents were already dead. They appeared to be have been killed by Desmiel when he came to take the boy. We left him in the care of his neighbors.

Missing Bees

Duchess Tialle Feystrath has been petitioning for help in investigating the disappearances of her bees. This could pose a threat to the food supply of the Federation. Sortan dispatched a squire from his order to investigate, after the Concillium meeting to find help against One.

Adventure Log

Act 1:

Chapter 1: The Annual Concillium

Murder at the Concillium
The Caves

Chapter 2: Portals

Astral Invasion

Chapter 3: The Diseased

Night Fires

Chapter 4: Black and White

The Dark Angel and the White Necromancer

Chapter 5: The Prince and the Illithid

You Can Never Go Home Again
The Last Darkblood

Chapter 6: Into the Abyss

The Broken Mind Part 1
The Broken Mind Part 2

Act 2

Chapter 1: The Acid Orb

Into the Vaults

Chapter 2: The Temple and the Duke

Ford and the Lost Boy
The Duke’s Reign Ended
Rise of the Dragon

Chapter 3: Assault Against the Dreaming Jungle

A Call to War

Chapter 4: Negotiations in the Dark

Meeting the Ghouls
The Phase Spiders

Events:

Act 1

11 Desnus 996 AG – Opening Feast
12 Desnus 996 AG – Annual Concillium
12 Curnith 996 AG – Astral Construct Invasion
18 Amaznith 996 AG – Diseased Attack
25 Amaznith 996 AG – An Angel is Released
18 Abadius 996 AG – Dragon Bones Excavation
20 Nurgus 996 AG – Launch a Rescue
27 Nurgus 996 AG – Death of Horgar Darkblood
28 Nurgus 996 AG – Open Trade With Duergar City
26 Groetus 996 AG – Psion’s Mindhunt

Act 2

4 Acavna 996 AG – Flintlocke’s Disappearance
31 Acavna 996 AG – Providence’s Harvest Festival
2 Lissa 996 AG – Acquired the Acid Orb in Orome’s Vault
9 Lissa 996 AG – Investigated Amassing Orcs in Far-off Desert
18 Zura 996 AG – The Seven Levels of Hell
20 Zura 996 AG – Acquired the Lightning Orb in the Plane of Air
1 Abadius 997 AG – Petitioned Council for Aid Against One
3 Abadius 997 AG – Negotiated With Ghouls of the Darklands
9 Abadius 997 AG – Began Gathering Armies Against One
23 Abadius 997 AG – Depart for the Dreaming Jungle
6 Shelys 997 AG – Arrived at the Dreaming Jungle