Godfall

Season 2, Finale
The Final Plague and the New Birth

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The Second Plague

The Federation Lords landed on the ziggarat, where Two stood, calmly awaiting. Seven diverted his rider to the forest beyond the ziggarat, unsure if Two would negotiate with his hated younger brother. Draven, Sortan and Ronah attempted pallaver, insisting to Two that One meant to sacrifice him to achieve great power. To their surprise, Two was decidely not surprised by this, but in fact knew of this plan all along.

Unable to convince Two for certain, the group summoned Seven. The two brothers, re-united again, spoke of One’s goal. At the last, Seven was able to convince Two of One’s selfishness and treachery, and the Second Plague relented.

Yet One seemed to sense this disobedience, for Two was immediately stricken, his will lost to One’s command. He drew on the Federation Lords, and a short fight ensued, but just as quickly, Seven used his Crown of Dragon’s Command to force Two’s will back on himself. Two warned the others of One’s betrayal then disappeared into the Plane of Nightmares, far from One’s reach.

The warning sent, the lords felt there was no other option but to force a confrontation with One, before he could take time to recover from the loss of Two.

The First Plague

Yet as they approached the center of the crater, they found it sealed behind a great wall of positive energy. Draven found the wall susceptible to negative energy, though not enough to dispel or damage the wall in any meaningful way. He then seized upon an idea, and used a shadow walk spell to carry the party into a realm between the Material and the Shadow. It was enough – they found themselves confronted with a negative energy wall, the inverse of what they saw on the Material Plane. Sortan fished out magical potions to grant everyone protection from evil, and so they were able to force themselves through the wall, as it melted away around them under the spell’s protection.

One awaited them in the center, and as they approached, they heard the distant crumble of the other monuments. Three and Five had succumbed to One’s mental directive to take their lives. He was now all that was left.

The battle was swift but brutal, a terrifying exchange of blows as One wielded his immense power against the Federation Lords. Yet in a moment, as he stood poised to strike out against Seven, he also succumbed – to a hail of arrows from Ronah, filled with Sortan’s smiteful vengeance.

One fell, turning to stone and dust as the others had. And his orb exploded.
From the rubble of the crater, the completed ritual brought forth what the Federation Lords was certain was inevitable: a gigantic, monstrous dragon. Sporting five heads, it began to single-mindedly tear through the jungle, laying waste to everything in its path. It soon became clear that the dragon was terraforming the floating island (now stable) into something suitable to its own ends.

As they fled, the Federation Lords noticed the ziggarats were now gaping open. Curious, they delved inside and found a new horror: hundreds of dragon eggs.
Thinking quickly, they dispatched Ronah to steal one, then fled before the draconic demigod could find them.

Home Again

The Federation’s great fleet began their journey home, Sortan and Ronah among them, while Seven and Draven returned to their kingdoms. Seven took the dragon egg with him, showing it to Dernevier, the dracolich, who told him that the dragon demigod had risen from Seven’s father’s lair. He named the five-headed beast an abomination, but insisted that it could be slain.

Meanwhile, Draven had an orgy.

Landing on the shores of Avistan, Sortan marched his armies home, sending word ahead to call for a Concillium. After taking care of business in his kingdom, he traveled to the Capital. Before the meeting could take place, he met in secret with the king and queen, revealing Draven’s dealings to them while recusing himself of judgment. He instead laid Draven’s actions at the feet of the rulers for them to determine the best course.

Belorin took each lord aside as they came to the Capital, checking in on them and asking for them to meet with him in his kingdom after the Concillium. As well, he told Seven to seek out the mystical city of Sigil, to find the great library there.

Revelations

The Concillium was short and self-congratulatory, and the heroes of the Federation told the gathered lords and ladies of what transpired on the floating island. Most were convinced that the dragon could be killed, but few knew how to begin with such a quest. The Concillium parted with mixed feelings – relief at the end of the battle, unease at the dragon lurking in their skies – and the army it might unleash.

Afterwards, the Federation Lords gathered with Belorin in his library. There he revealed to them his belief that, like himself, each of the Lords (Draven, Seven, Sortan) were reincarnations. Yet, Belorin said, they were not reincarnations of past mortal beings – but of the gods themselves. Belorin theorized that when the gods fell, they did not die at all, but were reborn.

To prove it, and to learn more, Belorin told them of the Forlorn Mountain, in distant Tian Zia. There, he said, they would find the answers they sought.

The party seemed at once eager to pursue this idea – but were surprised to find one dissenter: Sortan.

Sortan was not to continue with them, the drow said, but rather to sail west. He apologized to Draven for his behavior on the island and encouraged him to continue his path of redemption. But Sortan felt his destiny lie somewhere else – especially if he was the reincarnation of the old god.

And so the fellowship was broken, though the adventure had only just begun.

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Season 2, Episode 15
The Blood Kings

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The Sixth Plague

Six lay atop a ziggurat in the Dreaming Jungle, and our heroes stood ready to intervene and save him. The lizardmen were already chanting, and so the Federation Lords stormed the ziggurat. Yet as soon as they were spotted, the lizardmen plunged daggers into Six’s heart, killing the dragonborn. Mysteriously, as he died, his body turned to stone – and then it exploded with the power of the Orb of Acid, evidently now attuned to him. The blast showered the platform with acid, knocking many of the lizardmen aside.

Seven and Sortan teleported to the ziggurat’s summit, hoping to save Six. It was yet too late for the dragonborn, but now the struggle was on. Seven lizardmen sorcerers fought with four Federation Lords – Draven’s magic and Ronah’s arrows providing ranged support while Seven and Sortan fought the lizardmen directly.

The lizardmen took to the skies with magical wings, and four of them, already injured, drew forth magical stones. Crushing them in their hands, they disappeared, teleporting away.
The three left behind did not last long and fell to Draven’s spells and Seven’s weapon. Surveying the battle scene, they realized Six was dead and turned to look upon the distant crater, at the center of the island.

Seven ziggurats, miles apart, surrounded a vast crater filled with blinding white light – likely the center of One’s ritual. Seven draconic statues surrounded the light – or did, for the statue nearest the ziggurat on which Six was slain was now crumbled to dust.
Draven recovered the magical teleportation stones from the slain lizardmen then pointed out where he had seen them reappear – on a distant ziggurat, the next one in the formation.

Realizing it likely that each ziggurat was guarded by more lizardmen or the Plagues themselves, the Federation Lords decided to head off the lizardman and travel to the ziggurat beyond the lizardmen’s destination.

Above them, a gryphon rider struggled against a drake. Draven summoned an illusion to get the rider’s attention, and with Ronah’s arrows giving him cover, the rider was able to evade the drake and land atop the ziggurat. The Federation Lords tasked him with scouting the area and meeting them at their destination ziggurat. Sortan dispatched Ronah to ride with the gryphon rider, providing him cover with her unerring aim. Then the Federation Lords gathered together, and Draven crushed the magical stone – and they found themselves suddenly standing atop a new ziggurat.

And waiting atop the altar was the Fourth of the Seven Plagues.

The Fourth Plague

Sortan drew his weapon immediately, having faced Four previously. Yet Draven was even quicker to act, drawing forth a pouch from Four’s belt with his telekinetic magicks – a pouch containing the Orb of Ice.

Four responded like lightning, jumping from the altar to strike at Draven. Yet Sortan intervened, removing the Orb into the bag of holding. And so Four attacked Sortan without mercy, his fists and feet as strong and deadly as any weapon. He could not avoid Seven’s own strikes, however, nor Draven’s spells, and on the verge of death, Sortan unleashed his righteous fury, smiting the weakened Four, and striking him.

Yet the moment Sortan’s blade plunged into Four’s chest, the Orb exploded within the bag of holding, and the distant statue, far out in the crater, crumbled to the ground.
And that was when the Federation Lords realized the island was floating in the air – and still rising.

The Island Rises

The island was rising, but the battle was nearly over for the armies of the Federation. The gryphon riders at last won the day in the air, and so they descended to aid the Federation Lords, Ronah among them. Seeking more answers, they returned to the beach head where Draven’s shae allies remained – though it was now more cliff than beach.

The shae had captured one of the lizardmen at the Shadow Gate, but he had little to share. They did learn, however, of the eight Blood Kings who ruled over them. The eighth refused One’s rule and so was slain. But the rest served him, and were almost certainly the lizardmen the Lords of the Federation had fought atop the ziggurat.

It seemed uncertain now how they were to stop One. Killing the Seven Plagues seemed to only increase his power – the death of Six and Four seemed to achieve the same end, yet the former was desired by the Blood Kings. Draven realized that the Blood Kings were nonetheless executioners of One’s will, and so they must be stopped.

The heroes boarded the gryphon riders once more, again taking Ronah with them, as well as several shae, and flew back towards the ziggurats – and their confrontation with the Blood Kings.

The Last Blood King

The ziggurat stood empty, but Draven suspected it was merely a ruse. Directing Sortan to where the invisible Blood Kings lay in wait, the drow used his own magic to reveal the location of one. They disembarked the gryphons and set to battle.

It soon became clear that the Blood Kings were single-minded in their intent to kill Seven. Seven’s death here, it would seem, would fulfill the ritual, just as Six and Four’s death had. Yet the kings failed, falling to the assault, until only one remained. This one, the shae held captive, and Sortan bargained with an oath to set him free in order to learn the truth of One’s ritual.

One, it seemed, was intent on becoming a god himself, and intended to sacrifice all of the Plagues to achieve this end. This fact, it seemed, was lost on those still loyal to One (the Fifth, Third and Second).

Desperate to prevent more slaughter that would only fulfill One’s own objectives, the Federation Lords decided to attempt parlay with Two. Still bitter over Draven’s betrayal, Sortan coldly remarked that perhaps Draven would best serve to this end – one traitor convincing another to betray. Draven was less than amused by the remark, and indeed felt his friendship, and the intent of his confession, betrayed by Sortan’s bitterness. And so Draven gave the word, and the shae executed the last Blood King.

His oath broken, Sortan drew on Draven, only barely missing the fetchling. A tense standoff ensued, as the shae moved to aid their lord, Ronah stepped to back up Sortan, and Seven stood aghast, uncertain of how to choose between friends.

After a tense debate, which solved little, Sortan resolved to be done with the fetchling lord. Yet it was Seven’s rebuke that stopped the paladin’s flight, for there was no time for strife when One threatened to destroy all life on Golarion.

Reluctantly, Sortan remained with the group, and they once again took flight with the gryphon riders, heading for a confrontation with second-most-deadly of the Plagues.

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Season 2, Episode 14
The Battle of the Isle of the Dreaming Jungle

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Draven’s Confession

Seven and Sortan received a missive from Draven to visit him in his kingdom in three days. They responded and came to Draven’s keep to find him drunk. With him was a shae, whom Draven introduced as an ally and a lieutenant in the umbral dragon Astarot’s army, Dresdasil. Draven then made his confession: he had been serving Astarot and had given the Orb of Acid to the dragon, meanwhile attuning himself to the dragon’s own Orb of Shadow. When Astarot demanded Dresden obtain the Orb of Lightning and aid One’s quest, Draven decided to betray his master and divulge the plan to the Federation Lords.

Seven was disturbed to learn of Draven’s treachery but was mollified by his final loyalty to the Federation. Although ambivalent to the fetchling, he decided to allow Draven to serve them in the battle to come. And Draven made immediate use of himself, revealing One’s plan to conduct blood magic rituals with each Dragon Orb, and his own plan to turn the Shadow army against Astarot. Draven had been plotting his own betrayal for some time, it seemed – enough time to have loyalists in Astarot’s army. This final betrayal was set to occur as Astarot’s lizard,em opened a rift in the Material Plane to the Shadow, at which point Dresden hoped to lead his loyalists out of the shadows, destroying the rift on the other side to cut off Astarot’s army.

In order to prevent Astarot from questioning Draven’s failure to obtain the Orb of Lightning, and acting with the full knowledge of the effects of attunement, Seven at last attuned himself to his dragon orb, gaining great power, and giving Draven enough truth to gird his lie to Astarot.

The War Council

The Federation Lords, at last united in person, traveled next to the fleet, to conduct their war plans with the other lords, and the fleet commander, Lord Belorin Songsteel. To do so required the Lords to travel through Belorin’s kingdom, to his hidden gate kept beneath his library. Here the party made a startling discovery: Belorin had small tokens taken from each of them kept in storage in his kingdom: a lock of Sortan’s hair, a scale from Seven, and a nail from Draven.

The fleet’s war council began in earnest, and a plan was devised to split the fleet, drawing One’s larger armies into a stalemate while a portion of the fleet landed near the Shadow Gate to unite with Draven’s shae loyalists. The three armies would then converge, trapping the dragonborn’s armies between two fronts.

When Tethlis granted Seven a Crown of Dragon’s Command, a plan was concocted to eliminate the dragon turtle as a threat: Seven would simply find and command the turtle.

Their plans set, the council broke. Draven returned to the Plane of Shadow to bargain with Astarot, and Seven returned to his kingdom to attune himself to the Orb of Lightning. Sortan stayed behind on the boat and confronted Belorin about his “collection.” Belorin calmly remarked that they allowed him to keep track of the Federation Lords, should one ever go missing. Sortan seemed mollified at this answer.

In the Shadow Plane, Draven met with Astarot and told him of the Lightning Orb’s loss. Astarot was disappointed but undeterred, and Draven took advantage of his arrogance to convince the dragon to allow him to lead the armies. Astarot accepted. Draven’s betrayal was set.

The Battle of the Isle of the Dreaming Jungle

As the fleet neared the island, Seven left with a single ship and his dragoons to confront the dragon turtle. After initially failing to control the turtle, Seven returned again and successfully gained command of it. He drove the turtle towards the island, as the battle began.

Yet the battle was over almost as soon as it began. The serpentfolk and ogre armies marched to confront the bulk of the fleet, as expected, and the Shadow Army marched through the lizardfolk’s gate. As soon as enough of his men were through, Draven gave the command, and the shae turned on their masters. The gate was destroyed, giving breath only to Astarot’s distant cry of frustration and fury.

Soon after, the second half of the fleet landed, making short work of any resistance that remained. The Federation Lords met in the middle of the island, and as the battle continued, they pushed into the jungle to find One’s ritual and end it.

They were soon engaged by a flight of drakes, yet as the battle wore on, they were all beset by the island’s spirit, who ensnared the drakes, Seven and Draven in vines. Sortan alone resisted, pulling forth the white flower granted him by the king and queen, and at Draven’s urging, planted the flower in the soil.

Contact was established. The jungle’s spirit, taking on the form of various creatures, seemingly representing all that the jungle itself represented, spoke no language, but seemed to understand their request. It released them and allowed them to pass.

And in the depths of the jungle, the Lords of the Federation came to confront their first obstacle: a towering ziggarat, holding the Orb of Acid – and the prone body of Six.

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Season 2, Episode 13
A Bulwark Against the Dark

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After the battle, the Lords of the Federation spoke with Yahara. He revealed his intention to keep an eye on city for more illithid incursions, then disappeared, perhaps fading back to the Ethereal Plane. The Lords returned to Azamaraen to recover from the battle and assess their next move.

Sortan brought Draven and Seven alone with him in the throne room in the city. He demanded an explanation for Draven’s summoning, to which Draven responded that he saw no difference in seeking aid from devils or angels, as long as aid was provided, and to honorable end.

Sortan felt Draven’s methods short-sighted and dangerous, but for Sortan, it was all the more troubling because Draven did not make his intentions or his methods known to his allies. They again argued over Draven’s agents operating in Ravenholdt, though little new came of it.

Sortan told Draven the truth, and nothing less, would be expected from him going forward, and to test it, asked Draven more about his background. They learned that Draven came from the Shadow Plane and found his way to the Federation on rumors of its strength and peace. Draven came to Azamar to find the city overrun with barbarians, and he moved to conquer the anarchic land with his own allies. All of this was known to the Lords of the Federation; what was not was Draven’s goals and beliefs. Draven felt that divinity had not left the world, despite Godfall, and sought a means of communing with and leveraging the power that still existed. He also hoped to discover more about the nature of that divinity – perhaps even opening the possibility of restoring the gods who sowed it.
For his part, Sortan did what he could to assure Draven that he was no brute, and more apt to counsel Draven in his plans than smite him for considering pacts with devils. Sortan’s calling as a paladin meant more than simple zealotry, and Sortan had to admit that, as a drow closer to a millennia old than not, Sortan had more communion and experience serving darker powers than not.

In the end, little was settled, except for Sortan’s exhortation to Draven to be open and truthful with the group. “When the devil comes to collect, do you want me standing with you, or against you?”

With matters settled between the Federation Lords, for the time being, Sortan set about completing his business in the settlement. He announced his intentions to withdraw the bulk of his army from the city to support the war against the Dragonborn – including Ronah, who had been the commander of Azamaraen.

Ronah introduced Sortan to Laurence Gundriskon, her first lieutenant and the premiere fighter in Sortan’s Darklands army. Sortan elevated the young gentleman to captain and tasked him with the protection of the city.

Sortan then summoned Drogar and gave him an offer: prove himself worthy by defending Azamaraen alongside the ghouls and his men, and Sortan would restore the city to duergar rule, though they would not be permitted to hold slaves.

Sortan dismissed Drogar and rode out to speak with Thali. He found her with the ghouls, outside the city walls. He proposed his plan to her: that the ghouls would stay in Azamaraen and defend it from further incursion, and in return he would provide them with food and refuge. Thali accepted, and Sortan had the ghouls come into the city, to stay in the old gladiator pits, where there was plentiful room.

Their business in Azamaraen concluded, the Lords of the Federation returned to the surface world and their kingdoms to continue the business of preparing the fleet for war. But their preparations were marked by tragedy, when they discovered that One had been active while they conducted business in the Darklands. Returning to the small town of Providence, they found the city razed to the ground, with an eerie message left behind, a clear mark of One’s terrible wrath.

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Season 2, Episode 12
The Phase Spiders

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The Federation Lords returned to Azamaraen long enough to summon the guards and obtain their mounts. With Ronah joining them, they rode out of the city and into the midst of the spiders, meeting the enemy head-on. Thali and her graveknight, in the meantime, had fled.

The Federation Lords quickly turned the phase spiders aside, but the creatures appeared to have no end. As they fought back the enormous limbs that emerged from the ground, they were – one by one – captured by the spiders and drawn into the Ethereal Plane, where an endless army of the spiders gathered.

Once on the Ethereal Plane, the party was struck by an odd sight: a mind flayer beating back the spiders not far from where they stood. Yet the two groups were unable to aid each other, beset on all sides by the phase spiders that swarmed throughout the plane.
As the battle seemed to turn against them, Thali and her graveknight appeared, hazy on the Material Plane as the party watched from the Ethereal, and at her back were dozens of ghouls. They assaulted the enormous appendages and made short work of them.
Once the last appendage collapsed, so did the ground around them, revealing their source: a gargantuan, eight-legged beast with eyes the size of houses. Maimed, it attempted to flee – and Sortan followed, with Seven close on his heels.

Abandoned, poisoned, and with no way to return to the Material Plane, Draven was forced to take drastic measures he would not otherwise take around his companions: he summoned an ally, divine in nature. That ally, however, was a devil.

Meanwhile, Seven, Sortan, and the illithid struck the creature again and again, until at last it shuddered and collapsed, unable to ward off the terrible blows to its vulnerable body.
Sortan greeted their unlikely ally, and learned his name was Yahara-zin’skrelt. He was an exile from his people, on account of his predilection for the brains of his own kin, and he roamed the Darklands in search of suitable prey. He was drawn to Azamaraen when he heard rumor that his kin had overtaken the duergar city. By the time he arrived, the illithid had left – on their own accord, according to Yahara, and not at the hands of the Federation Lords. Yet his journey was not in vain, for he only recently found more illithid poking about at the walls.

Yahara offered to take Sortan and Seven back to the Material Plane, and they returned to ground level to retrieve Ronah. There, they witnessed Draven speaking with a devil, bargaining for a way to return. Disturbed, Sortan abandoned Draven to his own devices, and Yahara brought them back to the Material Plane, leaving Draven to make his own bargain.

Left again by his companions, Draven was given an offer by the devil: she would return him to the Material Plane, and he would grant her his seed. Draven accepted, and the devil fulfilled her end of the bargain: Draven reappeared on the Material Plane, as his companions looked on.

The spiders were beaten, but the danger was not over, and Sortan is now faced with Draven’s dread secret, of a fetchling oracle consorting with the servants of a dead and terrible god.

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Season 2, Episode 11
Meeting the Ghouls

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We tallied our numbers, and found our current strength was at 1,400 soldiers, just enough to fill one wave of Belorin’s fleet. We almost certainly would need more.

We departed for Draven’s kingdom, preparing to delve into the Darklands entrance nearby and onward to Azamaraen. There, we discovered that Draven had agents in Seven’s kingdom. These agents caught the thief who stole the Lightning Orb. They had killed the thief and now returned the orb to Seven. Sortan was furious to discover that Draven had sent agents into Seven’s kingdom without disclosing it to either Seven or Sortan. They argued and parted on bitter terms, but nevertheless, Sortan asked Draven to travel with them into the Darklands.

We reunited with Ronah and learned that the ghouls were camped a mile west of the city, and still awaited my arrival. We set out the next day to meet the ghoul in the space between the camps.

He was a dwarven figure seated on a steed of shadow and dark flame. And he was flanked by a gnome – Thali.

She told us her story. She took Horgar’s body deep into the Darklands, where she was attacked by a dark mantle and saved by the Glowing One. Older than Godfall, she was irradiated by a falling star stone, and became a leader of the ghoul. She took Thali under her wing, needing a loyal – and living – guardian to aid the ghouls, as they fled the arachnoid creatures attacking Nemret Noktoria. The ghouls turn feral when starved, and they may need a sane mind in the search for food.

Sortan was disturbed to learn that the ghoul empire had fallen and was now little more than 200 ghouls camped outside Azamaraen.

As for Horgar, his soul moved on, but his body now persists as a graveknight, the only way she could restore any form of life to a body whose soul had moved on.

She agreed to bring the ghouls to the surface, but before we could act on the logistics, a swarm of phase spiders appeared around us, and giant diamond-tipped legs broke through the ground. The spiders that destroyed Nemret Noktoria were now attacking the surface.

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Season 2, Episode 10
A Call to War

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We headed to the capital to speak to the Council and petition for the Federation’s aid in storming the Isle of the Dreaming Jungle. We went to see the King and Queen in their grove – an interesting place marked by 12 trees, one of which was dead.

We told them of One’s plan and begged for aid, an army to defeat One’s army. The King told us we may be able to turn the spirit of the Isle against One’s armies. While they determined the feasibility of any such plan, we gathered the lords for a Concillium.

During a delay, with Lord Grimfern hiding from Belorin’s summon, still bitter over losing a bidding war for land to Belorin, we visited the King and Queen to determine what they had learned from attempting to contact the spirit of the jungle. We learned that the spirit of the jungle, a native to the Dimension of Dreams, had been awoken – and somehow evaded – by One. The King and Queen offered us a “piece of themselves” – a white flower – with which we might be able to gain an audience with the avatar of the spirit.

We returned to the Concillium, where the lords were now gathered, and presented our case. They all agreed to help us in what ways they could. Afterwards, we told Tethlis that One held a Crown of Dragon’s Command, and he agreed to go speak to his parents about them – to destroy one or obtain another.

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Season 2, Episode 9
Rise of the Dragon

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Moments after One impaled Hestia, the teleportation spell took hold, and we were wrenched through the planes. Yet as we came to our senses, something strange happened to Hestia’s gore – it turned to silver and fell off our bodies. Then I discovered a scale of One’s in my armor – and it had turned to gold.

Seven determined that we had landed in the mountains north of Rostovia. He was able to teleport us back to his kingdom, where he met with Corvo. He then received a letter from Six, who had left the kingdom. Six confessed that he betrayed Seven and was working to obtain the Orb of Acid from him. However, he could not stand to betray his younger brother, and so betrayed One.

We learned that One had the rest of the five orbs and was gathering an army of kobold, serpentfolk, and lizard men to his side at the Isle of the Dreaming Jungle. There he plots to resurrect Seven’s father – to no doubt dastardly end.

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Season 2, Episode 8
The Duke's Reign Ended

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Hshurha reformed her chamber into a prison. We readied ourselves for battle, and she summoned the Duke of Air, Ranginori, binding him in the prison. We engaged him, despite his protests of our foolishness.
He took Seven and I out of the air with a lightning attack. Despite being grounded, Seven teleported himself into the air above Ranginori, and began to fall into an attack. I charged Ranginori from the ground with a radiant charge, piercing the elemental’s form with my hammer. Seven hit him, but his counterattack took out Draven. Ranginori drew an enormous, crackling bow of lightning, and began to destroy the pillars binding him to the prison.
Ranginori let out a deafening scream, shaking Draven and me to our core and leaving my ears ringing for several minutes. Draven was able to overcome his deafness and cast silence on the Duke of Air, but the elemental resisted.
As the fight wore on and Ranginori fell prey to our attacks, Seven appeared affected by the exposure of the Lightning Orb. Unable to communicate with the team, who were half deaf, and Seven himself in Draven’s Cone of Silence, the dragonborn had no choice but to press the attack. Weakened by Seven’s assault, I smashed through his remaining armor, ending the Duke of Air’s reign forever.
As he died, his body of air appeared to be drawn within the orb. And as that happened, the dragonborn villain known as One appeared. He attempted to take the Orb of Lightning, taunting Seven, but Hestia teleported us back to the Material Plane. Yet as she finished casting the spell, One grabbed her, pushing his claws through her chest and stripping her back to the Plane of Air, leaving us on the Material Plane, one member shorter than we started our quest.
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Season 2, Episode 7

Finishing Up with Wrenoak

Draven returned with Ford to visit Baron Wrenoak and finish up our deal. Our plan was to lie about what was below the temple, and silence any questions by donating a large sum of our take to the baron’s coffers. He found the baron directing workers at the mine, where the temple’s collapse had caused a cave-in and trapped seven dwarven workers. The baron bought the (censored) version of the story of our delve below and was delighted to hear the temple, and the evil within, had been collapsed.

Draven decided to spend the night at the dwarf camp. As he left for his quarters, he overheard the baron cursing Ford’s failure to find the Chalice of Life, which of course we found and kept secret.

After Ford’s debrief, he informed Draven of the Baron’s plans – to use it to become immortal. Yet, though the Baron would likely return to the mountain to try and find the chalice again, it was not likely to be soon.

In the end, the dwarven miners trapped below were saved.

That night, Draven researched the Chalice. He found that the chalice was mentioned in legends that spoke of Sarenrae gifting it to the world.

The Lost Boy

Meanwhile, I, Sortan, stood with Aiden Fieri at the site of his family’s murder.

  • Put Aiden outside
  • House is near the starstone processing facility
  • Smell of brimstone in Aiden’s bedroom, door blown off hinges from inside
  • Bed looks like someone disappeared while sleeping in it, as if spirited away
  • Blood and gore cover living room, remains of two people
  • Bed in parent’s room is unmade but not bloody
  • Took Aiden to the neighbor, Mrs. Baker
  • Aiden’s father, and the neighbor man, both work at the starstone plant
  • Asked Mrs Baker to watch over Aiden
  • Summoned Seven to meet me at Flintlocke’s

When Seven and I entered, we found Flintlocke already speaking with Dreshga Lark. Dreshga was there discussing Irizati’s missing starstone shipment with Flintlocke. (We had heard of a caravan being attacked, possibly by Rostovian engineers.) Dreshga stated her intentions to investigate herself.

Flintlocke invited Dreshga (whom he referred to as “Boss”) to go with us. I explained the situation as I led them to the scene. Once there, Seven memorized the scene with his autohyponosis, and Dreshga confirmed a devil had been to the area. Flintlocke used blood biography to replay the murder scene. He found that Desmiel himself had come to abduct the child, and murdered the parents when they woke up. I warned Flintlocke to let the king and queen know, and took Aiden into my custody.

“I have some solutions that work pretty well on brain matter in wood grain.” – Deshga

Back at my kingdom, I gave Aiden his own chambers. Lady Meridia and I discussed researching the means to protect the entire kingdom from devilish incursions. I had her seal the boy’s chambers, and I sealed it myself.

Catching Up

Meanwhile, I received a report from Ronah in the Darklands. The ghoul she had captured revealed that the ghouls had been pushed from their kingdom, Nemret Noktoria, and one of their generals led them to the duerger city, Azamaraen. The ghouls felt the attack on the city was preferable to facing what stirred below. I warned Draven and Seven of the ghoulish activity.

I decided to ask Belorin if he could make contact with my people and determine if they knew more about this growing threat, or if they themselves were the source of it.

Draven informed us that threats had been made against his family in the Shadow Plane. He decided he needed to make contact with his ancestors in the Boneyard, which Pharasma once ruled.

We decided that the dragon threat posed by the orbs was more immediate than the Boneyard or the ghouls. Before we could begin making plans, Seven met up with Ford, ready to revive his daughter.

While I prepared to meet the team in the capital, Seven made contact with his spy master, Corvo. He had been tracking Six, and had witnessed Six make contact with the kobold, paid him with a bag of gold. (This being the second meeting of the two.) Corvo followed the kobold to the kobold village, and the next morning, the whole village went south, towards the great wilds, in a caravan.

Ford’s Daughter

Seven and I met Draven Ford at the capital, at Ford’s safe house. While he waited, Draven heard Ford’s story. His daughter fell foul of business associates of Ford’s, displeased with Ford’s completion of a job. We had agreed to resurrect her using the Chalice of Life in return for him keeping its existence a secret from Baron Wrenoak.

Draven performed the ritual, which appeared to work. Carissa re-appeared, alive and well. After, Ford revealed his name was Densen, and that he was the leader of the SIlent Hand, a thieves’ guild. He told us to contact Zetatron if we ever needed anything with the phrase: “No one hears the Silent Hand.”

The Plane of Air

We bargain with Hestia to travel to the Plane of Air, where we hope to find the elemental lord, Duke Ranginori, who has possession of the lightning orb. Hestia got us there, and we bluffed our way into the court of the sultan. Inside, we found Ranginori had infused himself with the orb. Portraying ourselves as merchants seeking to open trade with the Plane of Air, we spoke with the sultan, Zafir XXXVI. We spoke with the Duke and the Sultan long enough to get a sense of them, then retired to the inn, leaving Hestia to feign trade negotiations with the vizier.

We decided to travel to Exopolis to meet with a contact, a man of Belorin’s who lived on a bronze, sphere as mayor of a human city. When Hestia returned, she led us there. On approach, however, we found the city abandoned. Everywhere we looked, clothes and items had been dropped as if their owners simply disappeared.

Eventually, we found one corpse, with scrolls of elemental binding, and a journal from a planar wizard, Kelvennan. The wizard had been attempting to chronicle the runes on the surface of the bronze sphere, as well as locate the orb of lightning. Whatever his goals, he had failed – he was dead, apparently of starvation, and the city around him was empty.

Although we now had the means to summon and confront Ranginori, we were left uneasy from the ghost town. We decided to obtain an audience with Hshurha first and see if we could learn about the war and possibly what had happened at Exopolis. We decided to pretend to be from Exopolis and petition her for the whereabouts of our people.

We flew to the Vergas Processional and met Hshurha, but she knew nothing of Exopolis, saying only that it was not unusual for inhabitants of the sphere to disappear. We then asked about Ranginori’s rebellion, and we learned that she was unaware of the army he was raising. We promised to help her defeat Ranginori in exchange for the orb.

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